n3wblog tech commentary and observations from the future

Top 5 iPhone / iPod games

It’s been awhile since I’ve done a favorite list of apps for my iPhone. Even more shockingly, I don’t think I’ve done a Top 5 games on my iPhone. A list that changes nearly every month as a new favorite rolls in and bumps out the old. Here’s what I’m playing now. (note, links to games should take you to the developer’s web-site if possible. I’ve tried not to use iTunes appstore links because they are kind of annoying).

iPhone games crop

Tilt to Live

Prod mentioned this to me this week on IM. A single line message that read “tilt to live”. I was all, “wtf is that? What are you talking about?” I believe he replied tersely, “iPod”. So I did the search, found the game, saw that it was on-sale and said, “why not?”.

And I’m super-glad that I did. This has become my latest “I’ve got 5 minutes to burn” game on my iPhone. After starting, the pace gradually picks up until you’re tilting for your life (as the title suggests), your little arrow-ship being pursued by an ever growing and evolving field of red dots. Gameplay is basic. You have a number of floating power-ups to help you defend yourself against the red swarm. Music is a jazzy little number reminiscent of a Ren & Stimpy cartoon that is pretty amusing, though if you’re like me, you’ll eventually just turn it off or listen to your own tunes. The motion sensing is excellent and fluid.

What really makes this game stand out is some of the online features from AGONline(?). Built-in awards and social networking features keep things interesting. The awards themselves are pretty funny.

highly recommended.

Orbital

My previous “5-minute” game is the surprisingly strategic Orbital. I learned of this game when I saw tech journalist Andy Ihnatko mention it in one of his iPad reviews. I looked it up and thought it seemed interesting.

And it is! Gameplay is simple, you fire a projectile that bounces around the field until it slows to a stop at which point, it balloons into a disc that expands until it touches a wall or another disc. Said discs need to be struck 3 times by your projectiles to be removed from the board and giving you a point. If your projectile comes back to a “death line” and touches it, you die and it’s game over.

There are three different game-types, but you’ll really only want to play Gravity mode where the discs cause your projectile to curve around them as if affected by a gravitational field. The grid background warps in a pleasing way to indicate where the gravitational pull becomes strongest.

It sounds simple, but there’s a real art to surviving for any length of time. As in all good games, it’s quick to learn but takes awhile to master. It’s challenging enough that you can keep going back and enjoying subsequent games.

Doodle Jump

The game that keeps on giving. You really gotta hand it to the developers of Doodle Jump: They keep adding value to this awesome accelerometer powered platformer. It’s incredibly simple. Your doodle-dude jumps on platforms. You tilt to move side-to-size to position him over the next platform. You try to get as high as you can. Various power ups like jetpacks, propeller beanies, springs and trampolines help propel you to new heights. There are monsters that you can shoot with your doodler’s nose.

It’s 99ยข and if you don’t have it, just go get it. Come back when you’ve made it past 30k points and we’ll talk.

Uniwar

This is another new title (to me) that may have been around for awhile. I’m a sucker for turn-based strategy games and this is basically a straight copy of the online game WeeWars. I never really got into WeeWars not knowing anybody else who was playing it for very long, so kind of forgot about it. There’s something to be said for having a game like this on a portable device as you can play it anywhere.

It comes with a stand-alone campaign and an online component. The kicker here is that they’ve done a great job of implementing both push and email notifications so iPod users can still get notified when it’s their turn.

I’ve only played a couple of games so far, and would like to see a couple of new armies added to flesh things out a bit. And maybe a map editor so you can roll your own games. Still, the implementation is so well done that these are minor quibbles.

Sword & Poker

This is a weird one. I logged quite a few hours playing this through to level 28 or so. The premise is pretty simple. You have a 5×5 grid with the inner 3×3 populated with playing cards. You have a set of 4 cards with which to make a hand of 5 in any of the rows, colums or two diagonals. These poker hands do “damage” to your opponent who you’re fighting in a kind of pokemon-esque battle to the finish. You have shield and a weapon which determines how much damage your hands do. And there’s magic. And you’re in a dungeon fighting monsters.

If it sounds weird, that’s because it is. But it’s surprisingly fun and really well put together. Very addictive and the various weapons and shields you can buy keep you progressing against the steadily tougher enemies you meet in the later levels.

I’ve got a bunch more games installed, including some of the biggies by NGMoco and others. But these are the games that I keep coming back to and playing. What are your favorites?


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